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Concept / Early Development · v0.031 · Not Yet Playable
KIBU Game Studio · Devlog

THE HOLLOWING

A hive intelligence is devouring Earth, organic and inorganic alike, and reforging every scrap of matter into drones. You pilot the last analog weapon: a single adaptive human craft that fights to liberate the planet one theater at a time, assimilating enemy tech to upgrade. The same method as the hive, the opposite intent.

Earth is being hollowed out. You're the last thing that still flies.
The last analog weapon against a world made of drones.

The Two Sides

THE PROTOZOA

The Enemy · Hive Intelligence

A bodiless intelligence that cannot act without inhabiting matter. It engulfs everything cell by cell, vehicles, machines, living things, and reforms it into husks: recognizable-but-corrupted drones built from assimilated objects. Cars, planes, helicopters, tanks, warships, even a beehive. Every husk carries the signature: a dark void with a glowing red eye recessed inside. As you push deeper, the hive adapts, fabricating nastier versions. The difficulty curve is the story.

THE LAST CRAFT

The Player · Analog Weapon

The last human-piloted craft. Warm cream, gold, and navy hull with cyan energy and a glowing cockpit, the human read. Where the Protozoa is cold salvage and organic rot, you are clean, intentional, advanced tech. You evolve mid-run by drafting assimilated weapon tech that manifests as floating satellite modules orbiting your ship: rocket pods, pulse emitters, gun pods. Your loadout is visible on your craft.

Core Loop

Arcade-pure vertical roguelike bullet-hell. One gun to start; evolve mid-run through a draft system with cards, rarities, and weapon fusions. Die and reset, no meta carry-over, no IAP. Fight through theaters, survive recurring heavy threats, and face gate bosses that gate progress.

Visual Identity

A single authored look: faceted low-poly 3D geometry lit by one overhead sun, top surfaces bright, undersides dark, with cast shadows grounding every object. Physically-styled thruster plumes with shock diamonds. A defiant-insurgency tone with a grim undercurrent. The player reads warm and human against the cold teal salvage of the hive, so the two sides are legible at a glance even in the chaos of a bullet-hell screen.

Where It Actually Is

The honest version. This is an early-development background project, currently around v0.031. It is not a released title and it is not yet playable. What exists is the concept, the art direction, and early systems work; the rest is ahead.

Early build · concept and art direction established, systems in progress
This page is a concept brief and devlog, not a store listing. It is here so the full body of work is visible, staged honestly. When there is a playable build, this page will say so.