Military Logistics Strategy Game

LOG
ACTUAL

COMMAND THE BATTLEFIELD SUPPLY CHAIN

Six operational campaigns. Real road routing. Enemy AI that adapts. Weather that matters. Finite vehicles. Every convoy decision has consequences. Built by a veteran who actually ran theater logistics.

One-time · No subscription · logactual.kibuglobal.com

Log Actual · tactical logistics map
LA
LOG ACTUAL · v11.8
CONVOY ROUTES ACTIVE
6
Operational Campaigns
48
Truck Pool · Per Theater
7
Weather Systems
4
Difficulty Levels
Theater Operations

6 CAMPAIGNS.
6 THEATERS.

Each campaign has its own geography, enemy doctrine, weather patterns, and supply chain challenges. No two play the same.

C1
EUROPE
Central European Theater
NATO supply lines through Germany and Poland. Dense road network. IED threats on secondary routes. APOD at primary airfield.
C2
BALTIC
Baltic Sea Theater
Thin coastal corridors. Naval resupply options. Bridge interdiction a key enemy tactic. Limited vehicle recovery.
C3
DESERT
Middle East Theater
Sandstorm weather events. Extended LOCs. Convoy speed degraded. Fuel consumption critical. IED ambush frequency high.
C4
GULF
Persian Gulf Theater
Port-centric logistics. Naval vessel pool active. Air resupply via C-130. Cruise missile APOD strike at mission midpoint.
C5
KOREA
Korean Peninsula Theater
Mountainous terrain. Snow and fog weather systems. Two-front pressure. CL IX maintenance factor elevated.
C6
PACIFIC
Pacific Island Theater
Typhoon weather events (×2.0 convoy penalty). Island hopping logistics. Naval dominance required. Limited road network.
Game Systems

BUILT ON
REAL
DOCTRINE.

Every system in Log Actual is grounded in actual military logistics doctrine. Two-echelon supply push. Finite vehicle pools. CL IX maintenance. This isn't a game about moving icons · it's about understanding what actually breaks a supply chain.

01
Real Road Routing (OSRM)
Convoy routes follow actual road geometry via OSRM. Routes animate in real time along real highways · not straight lines.
02
Enemy AI · Adaptive Interdiction
Enemy adapts to your route patterns. IEDs, ambushes, bridge demolitions, and depot strikes all respond to how you play.
03
Weather System · 7 Effects
Rain, snow, fog, sandstorm, typhoon, squall · each with convoy speed multipliers and visual overlays. Typhoon hits ×2.0 penalty.
04
Finite Vehicle Pool
48 trucks, 4 helos, 3 vessels per theater. Vehicles lost to enemy action reduce your operational capacity permanently.
05
ElevenLabs Voice Commander
AI-generated voice narration for briefings and commander lines. Runtime TTS synced to typewriter text display.
Difficulty Settings

YOUR RANK.
YOUR RULES.

Level Start Readiness RCT Threshold Enemy Multiplier Vehicle Pool
Easy
+10% 56 hours ×0.4 ×1.5
Standard
Base 48 hours ×1.0 ×1.0
Hard
−15% 36 hours ×1.5 ×0.75
SFC
−30% 28 hours ×2.0 ×0.5

SFC difficulty named after the founder. Because if you're going to name a hard mode after yourself, you'd better have actually done the job.

Pricing

ONE PURCHASE.
ALL CAMPAIGNS.

Full Game
LOG ACTUAL
$9.99
One-time · All 6 campaigns · No subscription
All 6 operational campaigns
Real-time convoy routing via OSRM
Enemy AI with adaptive interdiction
7 weather systems with convoy penalties
ElevenLabs voice commander
4 difficulty levels including SFC mode
PWA · plays in browser, installable
JOIN THE BETA

THE SUPPLY
CHAIN DOESN'T
WAIT.

"Convoys are moving. The enemy is watching. What's your next order?"

Built by SFC Kirk Bucknor · KIBU Global Ventures LLC · Oklahoma LLC · VOSB

In Action

EVERY SCREEN.
EVERY DECISION.

From the theater radar to the cargo manifest. This is what commanding the supply chain looks like.

Log Actual - Theater Net Active Log Actual - Strategic Sustainment
Log Actual - Select Theater Log Actual - Choose Operation Log Actual - Operation Order Log Actual - Commander Briefing
Log Actual - Theater Map Log Actual - Priority Action Log Actual - Node Intelligence Log Actual - Dispatch Convoy